2dtraditionalanimation:

Proteus - Rodolphe Guenoden

2dtraditionalanimation:

Proteus - Rodolphe Guenoden

The main point of the stream was to work on this commission for Lunarkeys, whos a bro and puts up with my shenanigans on a daily basis.

This doesn’t loop perfectly, and there’s an issue where at it’s lower most point, the tip of the tail kind of slides to the right slightly, when it was originally supposed to pause - before looping again. This is an edit of the original animation to better match the character this pose is based off of (Dizzy from Guilty Gear) , the original is over here

The tail’s hand-drawn this time, save for the orbs. Not my best, but there are worse things I suppose.

The main point of the stream was to work on this commission for Lunarkeys, whos a bro and puts up with my shenanigans on a daily basis.

This doesn’t loop perfectly, and there’s an issue where at it’s lower most point, the tip of the tail kind of slides to the right slightly, when it was originally supposed to pause - before looping again. This is an edit of the original animation to better match the character this pose is based off of (Dizzy from Guilty Gear) , the original is over here

The tail’s hand-drawn this time, save for the orbs. Not my best, but there are worse things I suppose.

A couple of quick Still-commissions whipped up on the stream, for Kazegin and pzowned over on FA, repsectfully.

The latter of these was neat, I’d not done a lot of stuff with multiheaded characters. Feel like I could have gotten the posing a little better for the leftmost head, but the rest is pretty cool bye me.

Speaking of stream stuff, have some derps. I’m not the most mentally stable individual, and kind of freak out if I don’t have a definitive derp-sona design to latch onto. SADLY THIS CHANGES CONSTANTLY, and sucks. A friend suggested I just take one of my existing designs and put them in various themed outfits. Apparently that’s supposed to help you get more attached to the character? EITHER WAY.

Speaking of stream stuff, have some derps. I’m not the most mentally stable individual, and kind of freak out if I don’t have a definitive derp-sona design to latch onto. SADLY THIS CHANGES CONSTANTLY, and sucks. A friend suggested I just take one of my existing designs and put them in various themed outfits. Apparently that’s supposed to help you get more attached to the character? EITHER WAY.

mrdeepay:

Stuff drawn this week.  Click the images for descriptions and context.  Anthony (the really big guy) was created by… Anthony.  (http://pixelationtimes.tumblr.com/)

I’m also taking sketch commissions at $5 apiece (and general donations) so I can work towards getting a new computer (this current one I have is capped off in what it can do, but is very outdated and extremely prone to crashes- any money that can go towards “fixing” this one is better off used on a new one altogether).  Contact me for details- some limitations may apply.

DP actually drew me something for the stream :o I’d suggest hitting him up if you get the chance, it’d be good practice for ‘em, and it’d help him get an upgrade, so bam.

moontouched-moogle:

pixelationtimes:

moontouched-moogle:

galifrax-of-frax:

moontouched-moogle:

galifrax-of-frax:

moontouched-moogle:

thatbritishdeer:

pixelationtimes:

Commission for Alkora on FA, which is sadly down. Will have to try spending more time on Tumblr and DA and the like.

Omg this is super adorable, especially the little *poot*!

>diagonally rotated pixels
Come on, people. If you’re going to just take the pixels and not adhere to the pixel grid, why even bother doing pixel art?

idk man someone worked really hard on this i bet? and youre just sitting here complaining, just please stop complaining like wow. you always criticize everything you reblog

But you see
The entire point of pixels is that they operate in a grid
If you were just going to rotate it without resampling the pixels to fit in the grid, why not just do it in non-pixelated high detail? The tail clearly has actual effort put into crafting the keyframes, so it irks me to see it then just rotated in a quick and dirty way. At the very least it could have been done at an actual 1:1 pixel size ratio and then whatever art program was used would have rendered that rotation according to the grid (unless it was pulled into Flash or something else working in vectors instead of raster images).
Pixel art and pixel animation can look amazing when done well, but having freaking diagonal pixels just smacks of either laziness or a lack of understanding of how pixels work. It’s one of my major pet peeves.
It’s also one of the reasons I like Crystal over the later Pokemon games. The Pokemon sprites in Crystal had actual animations, but the later games just lazily scaled or rotated parts of the sprites and it looked kinda bad by comparison.

what ever turns you on

Grid-accurate pixels are my fetish don’t kink shame me u3u :^)

This actually turned into something bigger than I was expecting it too, but I figured I’d throw in my two cents anyway. 
Truth be told, I actually prefer Grid-accurate pixels myself. I just do tails and extra tidbits like that to save time (If I can, actually working on one with an excessively long tail that I can’t do that for). The faster I can crank these out, the sooner I can pay my bills and not lose power to the house or something.
If it becomes a big enough thing, I could always put the parts on display along with the animation for people to inspect things without the rotation going on. But until I start charging more for these to do all the little tail animations by hand, or it’s requested by the commissionee, think I’ma stick with the rotation stuff.
Also yeah this was put together in flash. I’m not entirely familar with pixel rendering, I typically just do everything by hand in a more primitive program (iDraw3) and rotate it later, if I need too.
Also reblogging discussions like this is weird and alien to me, what even is a tumblr.

At least you seem to know what you’re doing. You say you have Flash. Do you also have Photoshop along with it? I’d recommend playing around with the animation toolbar in it. It’s pretty handy for creating frame-by-frame raster animations, especially if you draw each frame on an individual layer and then convert them into frames. You don’t have to do it that way though. Each frame can save individual settings of a layer being hidden or visible, or if you translate the elements of that layer.
And yeah tumblr reblog discussions are kinda weird, especially when the sheer number of posts starts squishing everything towards the top.

A LEEL BIT, I think this’ll be the last post from me on this reblog train. BUT, I actually don’t have Photoshop immediately available. I will have to keep that in mind though! The next time I feel like trying something experimental, I’ll look into Raster animations and see what’s up.  Truth be told, I really should look into some newer programs for doing pixel art. iDraw3 is just one of those old things I’ve become rooted and “used” too, so it’s difficult to really budge away from, even if it breaks constantly, can only handle 256 colors, and forgets it has an Undo command on occasion.
It’s like the old dog I just can’t get rid of.
Either way, thank ya’ll for the input, discussion and information n’all that! S’nice to see some comments and insights on things from time to time. Have a good day, night, or whatever time it might be for you.

moontouched-moogle:

pixelationtimes:

moontouched-moogle:

galifrax-of-frax:

moontouched-moogle:

galifrax-of-frax:

moontouched-moogle:

thatbritishdeer:

pixelationtimes:

Commission for Alkora on FA, which is sadly down. Will have to try spending more time on Tumblr and DA and the like.

Omg this is super adorable, especially the little *poot*!

>diagonally rotated pixels

Come on, people. If you’re going to just take the pixels and not adhere to the pixel grid, why even bother doing pixel art?

idk man someone worked really hard on this i bet? and youre just sitting here complaining, just please stop complaining like wow. you always criticize everything you reblog

But you see

The entire point of pixels is that they operate in a grid

If you were just going to rotate it without resampling the pixels to fit in the grid, why not just do it in non-pixelated high detail? The tail clearly has actual effort put into crafting the keyframes, so it irks me to see it then just rotated in a quick and dirty way. At the very least it could have been done at an actual 1:1 pixel size ratio and then whatever art program was used would have rendered that rotation according to the grid (unless it was pulled into Flash or something else working in vectors instead of raster images).

Pixel art and pixel animation can look amazing when done well, but having freaking diagonal pixels just smacks of either laziness or a lack of understanding of how pixels work. It’s one of my major pet peeves.

It’s also one of the reasons I like Crystal over the later Pokemon games. The Pokemon sprites in Crystal had actual animations, but the later games just lazily scaled or rotated parts of the sprites and it looked kinda bad by comparison.

what ever turns you on

Grid-accurate pixels are my fetish don’t kink shame me u3u :^)

This actually turned into something bigger than I was expecting it too, but I figured I’d throw in my two cents anyway. 

Truth be told, I actually prefer Grid-accurate pixels myself. I just do tails and extra tidbits like that to save time (If I can, actually working on one with an excessively long tail that I can’t do that for). The faster I can crank these out, the sooner I can pay my bills and not lose power to the house or something.

If it becomes a big enough thing, I could always put the parts on display along with the animation for people to inspect things without the rotation going on. But until I start charging more for these to do all the little tail animations by hand, or it’s requested by the commissionee, think I’ma stick with the rotation stuff.

Also yeah this was put together in flash. I’m not entirely familar with pixel rendering, I typically just do everything by hand in a more primitive program (iDraw3) and rotate it later, if I need too.

Also reblogging discussions like this is weird and alien to me, what even is a tumblr.

At least you seem to know what you’re doing. You say you have Flash. Do you also have Photoshop along with it? I’d recommend playing around with the animation toolbar in it. It’s pretty handy for creating frame-by-frame raster animations, especially if you draw each frame on an individual layer and then convert them into frames. You don’t have to do it that way though. Each frame can save individual settings of a layer being hidden or visible, or if you translate the elements of that layer.

And yeah tumblr reblog discussions are kinda weird, especially when the sheer number of posts starts squishing everything towards the top.

A LEEL BIT, I think this’ll be the last post from me on this reblog train. BUT, I actually don’t have Photoshop immediately available. I will have to keep that in mind though! The next time I feel like trying something experimental, I’ll look into Raster animations and see what’s up.  Truth be told, I really should look into some newer programs for doing pixel art. iDraw3 is just one of those old things I’ve become rooted and “used” too, so it’s difficult to really budge away from, even if it breaks constantly, can only handle 256 colors, and forgets it has an Undo command on occasion.

It’s like the old dog I just can’t get rid of.

Either way, thank ya’ll for the input, discussion and information n’all that! S’nice to see some comments and insights on things from time to time. Have a good day, night, or whatever time it might be for you.

moontouched-moogle:

galifrax-of-frax:

moontouched-moogle:

galifrax-of-frax:

moontouched-moogle:

thatbritishdeer:

pixelationtimes:

Commission for Alkora on FA, which is sadly down. Will have to try spending more time on Tumblr and DA and the like.

Omg this is super adorable, especially the little *poot*!

>diagonally rotated pixels
Come on, people. If you’re going to just take the pixels and not adhere to the pixel grid, why even bother doing pixel art?

idk man someone worked really hard on this i bet? and youre just sitting here complaining, just please stop complaining like wow. you always criticize everything you reblog

But you see
The entire point of pixels is that they operate in a grid
If you were just going to rotate it without resampling the pixels to fit in the grid, why not just do it in non-pixelated high detail? The tail clearly has actual effort put into crafting the keyframes, so it irks me to see it then just rotated in a quick and dirty way. At the very least it could have been done at an actual 1:1 pixel size ratio and then whatever art program was used would have rendered that rotation according to the grid (unless it was pulled into Flash or something else working in vectors instead of raster images).
Pixel art and pixel animation can look amazing when done well, but having freaking diagonal pixels just smacks of either laziness or a lack of understanding of how pixels work. It’s one of my major pet peeves.
It’s also one of the reasons I like Crystal over the later Pokemon games. The Pokemon sprites in Crystal had actual animations, but the later games just lazily scaled or rotated parts of the sprites and it looked kinda bad by comparison.

what ever turns you on

Grid-accurate pixels are my fetish don’t kink shame me u3u :^)

This actually turned into something bigger than I was expecting it too, but I figured I’d throw in my two cents anyway. 

Truth be told, I actually prefer Grid-accurate pixels myself. I just do tails and extra tidbits like that to save time (If I can, actually working on one with an excessively long tail that I can’t do that for). The faster I can crank these out, the sooner I can pay my bills and not lose power to the house or something.
If it becomes a big enough thing, I could always put the parts on display along with the animation for people to inspect things without the rotation going on. But until I start charging more for these to do all the little tail animations by hand, or it’s requested by the commissionee, think I’ma stick with the rotation stuff.
Also yeah this was put together in flash. I’m not entirely familar with pixel rendering, I typically just do everything by hand in a more primitive program (iDraw3) and rotate it later, if I need too.
Also reblogging discussions like this is weird and alien to me, what even is a tumblr.

moontouched-moogle:

galifrax-of-frax:

moontouched-moogle:

galifrax-of-frax:

moontouched-moogle:

thatbritishdeer:

pixelationtimes:

Commission for Alkora on FA, which is sadly down. Will have to try spending more time on Tumblr and DA and the like.

Omg this is super adorable, especially the little *poot*!

>diagonally rotated pixels

Come on, people. If you’re going to just take the pixels and not adhere to the pixel grid, why even bother doing pixel art?

idk man someone worked really hard on this i bet? and youre just sitting here complaining, just please stop complaining like wow. you always criticize everything you reblog

But you see

The entire point of pixels is that they operate in a grid

If you were just going to rotate it without resampling the pixels to fit in the grid, why not just do it in non-pixelated high detail? The tail clearly has actual effort put into crafting the keyframes, so it irks me to see it then just rotated in a quick and dirty way. At the very least it could have been done at an actual 1:1 pixel size ratio and then whatever art program was used would have rendered that rotation according to the grid (unless it was pulled into Flash or something else working in vectors instead of raster images).

Pixel art and pixel animation can look amazing when done well, but having freaking diagonal pixels just smacks of either laziness or a lack of understanding of how pixels work. It’s one of my major pet peeves.

It’s also one of the reasons I like Crystal over the later Pokemon games. The Pokemon sprites in Crystal had actual animations, but the later games just lazily scaled or rotated parts of the sprites and it looked kinda bad by comparison.

what ever turns you on

Grid-accurate pixels are my fetish don’t kink shame me u3u :^)

This actually turned into something bigger than I was expecting it too, but I figured I’d throw in my two cents anyway. 

Truth be told, I actually prefer Grid-accurate pixels myself. I just do tails and extra tidbits like that to save time (If I can, actually working on one with an excessively long tail that I can’t do that for). The faster I can crank these out, the sooner I can pay my bills and not lose power to the house or something.

If it becomes a big enough thing, I could always put the parts on display along with the animation for people to inspect things without the rotation going on. But until I start charging more for these to do all the little tail animations by hand, or it’s requested by the commissionee, think I’ma stick with the rotation stuff.

Also yeah this was put together in flash. I’m not entirely familar with pixel rendering, I typically just do everything by hand in a more primitive program (iDraw3) and rotate it later, if I need too.

Also reblogging discussions like this is weird and alien to me, what even is a tumblr.

I LIKE HALLOWEEN OK

also needs moar vegeta hair

I LIKE HALLOWEEN OK

also needs moar vegeta hair

Commission for Draconis over on FA, which is still down unfortunately. Aw well.

I get the impression this wont be fullsized on Tumblr because of it’s weird proportions, so I’ll just give a direct link here
https://dl.dropboxusercontent.com/u/16086469/Samps/Daud/CANTCONTAINA.gif

Commission for Draconis over on FA, which is still down unfortunately. Aw well.

I get the impression this wont be fullsized on Tumblr because of it’s weird proportions, so I’ll just give a direct link here

https://dl.dropboxusercontent.com/u/16086469/Samps/Daud/CANTCONTAINA.gif

Commission for Alkora on FA, which is sadly down. Will have to try spending more time on Tumblr and DA and the like.

Commission for Alkora on FA, which is sadly down. Will have to try spending more time on Tumblr and DA and the like.